The food on this card is not part of your personal supply. Order within 8 hrs 30 mins Select delivery location In Stock Qty: 1 Buy Now Whenever another player takes a fence building action, you may pay that player 1 food to immediately take a fence building action too. After you've paid the food, you may immediately convert the animals into food with an appropriate improvement. You immediately receive a loan of one of each type of animal. Immediately convert one of your unfenced stables to a wine cellar by turning it on its side. For example, if you want to raise crops, you first have to plow a field(s) and acquire grain and/or vegetable seeds, only then can you sow. In each renovation, you may replace exactly 1 clay or 1 stone with 1 wood. Using the Hand Mill does not count as baking. This card itself counts as a card in hand for its own requirement. Whenever you use the "Day Labourer" action space, you receive 1 additional grain. The food has to be paid before using the action space; if a player has no food to pay before taking the grain, he cannot use the action space. If you have at least one of the Joinery, Pottery, or Basketmaker's Workshop major improvements, you immediately receive 1 wood, 1 clay, 1 reed, and 1 stone. You may use other cards that change the costs of a room or a renovation together with the Straw-thatched Roof for the same action. When you play this card, you may also take a bread baking action. The effect of the Fisherman is optional. If you use the Harrow or a plough yourself, you do not get any advantage. From round 5 onwards, you may always use this space, even if you choose the other action. Forest tiles need not be adjacent to one another. Wood from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games is also counted, and may activate the Timber Mill if there is additional wood on the space. Twice during the game, when you use either the "Plough 1 Field" or "Plough Field and Sow" action space, you can plough 3 fields instead of 1. Place 1 food on each of the next 5 round spaces. These cards may even affect the clay cost introduced by the Clay Roof; e.g. From now on, you have only 14 fences available for building. An example of this is the 2018 mini-expansion Changelings which are designated to the (L) Deck. with an occupation, you also receive 4 food on each stack on the Vineyard; if you would receive 5 grain, you receive 5 food. The space does not count as a pasture while there is still a tile in it. Theme of this deck is Austria. Whenever the Well is built or upgraded to a Village Well, you receive 4 food, and the other players receive 1 food each. Whenever another player has offspring and then has a larger family than you, you receive 1 food. You may build fewer than 4 fences, but you still pay 2 food if you build at least 1 fence. You also pay 1 food to use this card if you receive other building resources at the same time from occupations and minor improvements. You must pay the building costs for the room. You do not need a cooking improvement to exchange the vegetable for food. May be built with either 2 wood & 1 reeds or with 2 clay & 1 reeds. Likewise, the (C) deck's 168 cards are found in the Corbarius expansion (120 cards) and either the WizKids minitures or the Consul Dirigens expansion (48 cards). At the end of the game, you receive 1 bonus point for each of these fields that holds at least 1 animal. You may keep up to 2 sheep on each unused space in your farmyard. [. For more information, please see our That space cannot be used to hold anything now, but is counted as used, and is worth 1 additional bonus point at the end of the game. If you move a person at the end of a round, e.g. However, you may not use the Hedge Keeper for the first fence you build in a turn. In total, there are 54 Minors and 66 Occupations. To receive the 4 food for the harvested vegetable, you have to convert the vegetable to food immediately after harvesting. At the end of the game, you receive 1 bonus point for every 2 cattle. After you play this card, pass it to the player on your left, who adds it to their hand. You may have a maximum of 1 food in each room. [. 24 . This family member is not considered a newborn and may take an action the same round. Each grain costs 2 food, each vegetable costs 3 food. You cannot build a room when another player renovates, or vice versa. Even if the other streets have also been played, only one bonus of 2 points is be awarded per game (not 2 bonus points per played street). The result was some pretty powerful combinations in everyones hands. The "1 Sheep", "1 Wild Boar" and "1 Cattle" cards are added in Rounds 1--4, 8--9 and 10--11. If you have a card that is activated by placing your last person or taking your last action, e.g. In the final harvest, you can exchange 3 fuel for 1 bonus point, or 5 fuel for 2 bonus points. The game includes improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. The Cowherd is not activated by using this space. The order in which the "Plough Field and Sow" and "Family Growth without Room" action spaces enter the game is determined by the Chamberlain immediately when they are turned over. The farmyard space counts as used, even if the fence is knocked over. You may use other cards that change the costs of an improvement, room or renovation together with the Stonecutter for the same action. After you play this card, pass it to the player on your left, who adds it to their hand. Different icons wouldve been helpful here. You place up to 3 food from your personal supply next to each other on this card, and pile additional food from the general supply on your own 1--3 food markers. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. When you play this card, immediately return a stable from your farmyard to your supply and extend your wooden hut by 1 room. If you buy more than one room, you receive the discount for all rooms. Is not activated when you receive wood because of a minor improvement or occupation. You may not play this card without grain in your personal supply --- not even in combination with the Market Woman. It was released in April 1994. The person in the Reed Hut is not counted when checking if family growth is allowed. for the. You may build several rooms at once with a building action. At the start of each round, you receive the reed. The animals can be the same or different. Whenever you use a family member's action to take wood that is on an accumulating action space and you have 1/2/3 wild boar, you receive 1/2/3 additional food. Place 1 animal on each corresponding round space. You must still pay the costs of the renovation. At the start of these rounds, you receive the food, as long as you have at least 2 horses. Playing the Guest Worker is not a family growth action. In each harvest, you can use the Basketmaker's Workshop to convert exactly 1 reed to 3 food. Grain fields are fields on which there is at least 1 grain marker. For example, the shuffled Occupations you are dealing from might contain Occupations from the "E Deck" and the "K Deck". You can convert 1 grain to 3 food at any time. The Revised Agricola has two main types of expansion decks: the WizKids expansions and general deck expansions. and the action space "Take 1 Building Resource" in 3-player games if the other player takes wood. Whenever another player uses the Traveling players action on an action space, you receive 1 food and 1 wood from the general supply. In addition, there are a fewextra action space boards. The farmyard space does not count as a pasture. Help create a better connected game database and link to an expansion to this game. That said, I really enjoy playing the Legen*dairy Forest-Deck with the Revised Edition. Whenever you use the "Fell Trees" or "Cut Peat" special actions to clear a space in your farmyard, place 1 Food on the space. Playing the Reed Exchange does not activate the. Includes 48 Minors and 48 Occupations. The food is taken from the general supply, not from the other player. [. You do not receive grain for the current round, or any of the earlier rounds. Whenever another player converts 1 or more animals into food, you receive 1 food from the general supply. Does anyone know what the expected number of cards is? You determine the 2 farmyard spaces immediately when you play this card (and cannot change this choice later), but you have to take a sowing action to actually plant the grain or vegetables. It makes sense why they did it, though. During the feeding phase of the harvest, you can use the Schnaps Distillery to convert at most 1 vegetable into 4 food. There are a number of minor differences between the two editions; most of which, such as layout changes, updated artwork, and upgraded components, aren't related to game play and are 100% compatible between the two editions. Any other player can prevent this by buying the grain from you for 2 food. Log In to add custom notes to this or any other game. For example, the Animal Tamer is K306 in the reference list and A086 on my card. You yourself may place all your family members. If you use e.g. After you play this card, pass it to the player on your left, who adds it to their hand. This applies to all your pastures except the. Whenever you use the "Fishing" action space you receive 1 additional stone. Whenever an action space is occupied by exactly one of your family members, you may use that action space again with a second family member. Place a claim marker on an empty field. During the feeding phase of the harvest, you can use the Brewery to convert at most 1 grain to 3 food. Use the returned family member again as soon as it's your turn again. Is activated by the action space "Take 1 Building Resource" in 3-player games if you take stone. You may keep up to 2 animals of the same type on each unsowed field orthogonally adjacent to your home. If the player who takes the Traveling players action uses the. You can renovate your wooden hut to a stone house without first needing to renovate it to a clay hut. At the start of each round, you receive the food. To receive the additional point, you need to have at least 1 pasture. 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